Press kitsDeath Falls: Zombies Are Coming

Death Falls is a zombie tower defense game with you on the front line. By day, build towers and fences, scavenge weapons and recruit survivors. By night, fight beside your defenses as the horde closes in. Survive each stop, fix up your RV and drive on.
The game is in development and coming soon to Steam. There is no embargo on anything in this kit. Read the announcement press release →
The trailer, 1080p60 with sound, free to cut up as b-roll. The Google Drive copy is the full-quality file with a few thumbnails, if you’d rather grab it there. Every shot is the running game — the fights, the weapons and the infected are all in it as it plays, some seen from cinematic cameras.
About the game
The engine’s busted. You’re hurt. And the woods aren’t as quiet as they should be.
Death Falls: Zombies Are Coming is a compact zombie survival strategy game. By day you gather timber, repair your RV, raise watchtowers and fences, and go out past the camp for weapons and survivors. By night the horde comes down every approach — and you are part of the defense, fighting alongside your towers rather than watching from behind them.
Every stop on the road is a new patch of ground to hold: a forest clearing, a roadside gas station, a small town with four streets leading in. Warm lights and quiet places hide an increasingly unwelcome crowd.
Key features
Build by day
Gather timber, repair the RV and put watchtowers where they’ll make a difference. At the gas station, one build raises a whole fence ring with gates. Fit the RV with a floodlight and a roof gun.
Scavenge for weapons
Clear a guarded camp out in the world, open its cache and bring the find home — a pump shotgun, a hunting rifle, a flamethrower, a chainsaw, grenades, a stop-sign shield.
Survive the night
You’re on the field at night, not behind it: move between approaches, support your towers and keep the infected away from your home on wheels.
Know what’s coming
Screamers that send the horde into a frenzy, Bloaters that waddle for your defenses and burst, and the Brute, who walks straight through a fence.
Bring people home
Recruit survivors, lead them out with you or leave them holding a position. Between attacks, repair the damage and investigate trouble nearby.
Video thumbnails
Eight at 1280×720, under YouTube’s 2 MB and ready to upload as-is: four bright close-ups with a few words in the game’s stamped style and the logo small, and four of the game top-down with the logo big. Crop them, overpaint them, add your face — no permission needed.
DON’T LET IT POP! — the pink Bloater at the lens
SURROUNDED — the survivor ringed by the horde, flamethrower going
BURN THEM ALL — the flamethrower into a crowd
SAVE THE RV — the horde all over the camper
out in Last Stop’s desert by day, the logo big
Pinewater at night, the horde on both sides of the camp, the logo big
Briarwood at night, the horde pouring down the streets, the logo big
Last Stop at night, the horde in the RV’s floodlight, the logo big
Screenshots
1920×1080 PNGs from the running game with the HUD in, as you play it — the same set the Steam page uses. Click any of them for the full-size file.
Pinewater by day — the camp built up: watchtowers, a tent, the RV and the fire
out at the lake below the camp
Pinewater at night — the camp and its towers against infected from three sides
Last Stop — the fence ring going up around the gas station and its store in one build
out in the desert past Last Stop, the tanker wreck’s pack coming for the hunting rifle
the torch-lit east gate at night — pump shotgun, horde piling in
the Brute at the gate, its bar across the top
the RV’s floodlight and roof gun on the horde
Briarwood by day — chainsaw and stop-sign shield against a yard pack, the water tower behind
a yard cache opened: the flamethrower
the flamethrower on a lamp-lit street
the Bloater in pink, its pack behind it, walking into the camp’s light
a grenade into the pack coming up the south street
Briarwood from above — the horde on all four streets
surrounded at the Harvest Fair crossroads: the flamethrower and the sign shield, up close
Last Stop at night — a huge horde floods up the road into the RV’s floodlight
Pinewater besieged from three sides — the camp under attack
Briarwood at night — the horde pours down three streets into the town camp
a close call: caught out on the street and badly hurt
the horde swarming the camper — camp critical
Animated clips
Short looping GIFs for posts and newsletters, where a trailer is too much. Cut from the trailer's in-engine footage.
a grenade bursts the pink Bloater, slowed down, from a low camera
the flamethrower down a Briarwood street
a watchtower firing into the street
the Brute at Last Stop’s east gate
the whole town overrun, from high above
Art assets
The logo and the key art at full size. Click any thumbnail to download that file on its own, or grab everything in one zip above.
logo
The logo on transparency, the same mark padded to a 16:9 frame for dropping straight onto a video, and the app icon.
key art
Pinewater’s camp at night, straight from the game: the RV and the fire in the clearing, the towers and survivors holding as the horde presses in out of the pines, and two giants walking in from the dark — the masked Brute and the pink Bloater. With the logo, without it, as a wide banner and as a portrait. The clean version keeps the dark forest on the left free for a title of your own.
About MoonCrust Games
MoonCrust Games is a tiny independent studio making small pixel games — things you can finish on a break rather than block out an evening for. the greedy knight is its first Steam release, and it is self-published: no publisher, no PR agency, so anything you ask here is answered by the person who built it.
Contact
Press, business, everything: hello@mooncrust.xyz
There is no publisher and no agency in between, so a question about the game, a clip or a fact on this page reaches the person who can answer it.
Anything missing — a specific weapon or infected, a clean clip of one fight, a screenshot without the HUD? Ask. The trailer and the screenshots are staged and recorded from the game by script, so most requests are a re-run rather than a favour.




