Press kitsDeath Falls: Zombies Are Coming

Death Falls: Zombies Are Coming

Death Falls is a zombie tower defense game with you on the front line. By day, build towers and fences, scavenge weapons and recruit survivors. By night, fight beside your defenses as the horde closes in. Survive each stop, fix up your RV and drive on.

The game is in development and coming soon to Steam. There is no embargo on anything in this kit. Read the announcement press release →

The trailer, 1080p60 with sound, free to cut up as b-roll. The Google Drive copy is the full-quality file with a few thumbnails, if you’d rather grab it there. Every shot is the running game — the fights, the weapons and the infected are all in it as it plays, some seen from cinematic cameras.

About the game

The engine’s busted. You’re hurt. And the woods aren’t as quiet as they should be.

Death Falls: Zombies Are Coming is a compact zombie survival strategy game. By day you gather timber, repair your RV, raise watchtowers and fences, and go out past the camp for weapons and survivors. By night the horde comes down every approach — and you are part of the defense, fighting alongside your towers rather than watching from behind them.

Every stop on the road is a new patch of ground to hold: a forest clearing, a roadside gas station, a small town with four streets leading in. Warm lights and quiet places hide an increasingly unwelcome crowd.

Key features

  • Build by day

    Gather timber, repair the RV and put watchtowers where they’ll make a difference. At the gas station, one build raises a whole fence ring with gates. Fit the RV with a floodlight and a roof gun.

  • Scavenge for weapons

    Clear a guarded camp out in the world, open its cache and bring the find home — a pump shotgun, a hunting rifle, a flamethrower, a chainsaw, grenades, a stop-sign shield.

  • Survive the night

    You’re on the field at night, not behind it: move between approaches, support your towers and keep the infected away from your home on wheels.

  • Know what’s coming

    Screamers that send the horde into a frenzy, Bloaters that waddle for your defenses and burst, and the Brute, who walks straight through a fence.

  • Bring people home

    Recruit survivors, lead them out with you or leave them holding a position. Between attacks, repair the damage and investigate trouble nearby.

Video thumbnails

Eight at 1280×720, under YouTube’s 2 MB and ready to upload as-is: four bright close-ups with a few words in the game’s stamped style and the logo small, and four of the game top-down with the logo big. Crop them, overpaint them, add your face — no permission needed.

  • DON’T LET IT POP! — the pink Bloater at the lensDON’T LET IT POP! — the pink Bloater at the lens
  • SURROUNDED — the survivor ringed by the horde, flamethrower goingSURROUNDED — the survivor ringed by the horde, flamethrower going
  • BURN THEM ALL — the flamethrower into a crowdBURN THEM ALL — the flamethrower into a crowd
  • SAVE THE RV — the horde all over the camperSAVE THE RV — the horde all over the camper
  • out in Last Stop’s desert by day, the logo bigout in Last Stop’s desert by day, the logo big
  • Pinewater at night, the horde on both sides of the camp, the logo bigPinewater at night, the horde on both sides of the camp, the logo big
  • Briarwood at night, the horde pouring down the streets, the logo bigBriarwood at night, the horde pouring down the streets, the logo big
  • Last Stop at night, the horde in the RV’s floodlight, the logo bigLast Stop at night, the horde in the RV’s floodlight, the logo big

Screenshots

1920×1080 PNGs from the running game with the HUD in, as you play it — the same set the Steam page uses. Click any of them for the full-size file.

  • Pinewater by day — the camp built up: watchtowers, a tent, the RV and the firePinewater by day — the camp built up: watchtowers, a tent, the RV and the fire
  • out at the lake below the campout at the lake below the camp
  • Pinewater at night — the camp and its towers against infected from three sidesPinewater at night — the camp and its towers against infected from three sides
  • Last Stop — the fence ring going up around the gas station and its store in one buildLast Stop — the fence ring going up around the gas station and its store in one build
  • out in the desert past Last Stop, the tanker wreck’s pack coming for the hunting rifleout in the desert past Last Stop, the tanker wreck’s pack coming for the hunting rifle
  • the torch-lit east gate at night — pump shotgun, horde piling inthe torch-lit east gate at night — pump shotgun, horde piling in
  • the Brute at the gate, its bar across the topthe Brute at the gate, its bar across the top
  • the RV’s floodlight and roof gun on the hordethe RV’s floodlight and roof gun on the horde
  • Briarwood by day — chainsaw and stop-sign shield against a yard pack, the water tower behindBriarwood by day — chainsaw and stop-sign shield against a yard pack, the water tower behind
  • a yard cache opened: the flamethrowera yard cache opened: the flamethrower
  • the flamethrower on a lamp-lit streetthe flamethrower on a lamp-lit street
  • the Bloater in pink, its pack behind it, walking into the camp’s lightthe Bloater in pink, its pack behind it, walking into the camp’s light
  • a grenade into the pack coming up the south streeta grenade into the pack coming up the south street
  • Briarwood from above — the horde on all four streetsBriarwood from above — the horde on all four streets
  • surrounded at the Harvest Fair crossroads: the flamethrower and the sign shield, up closesurrounded at the Harvest Fair crossroads: the flamethrower and the sign shield, up close
  • Last Stop at night — a huge horde floods up the road into the RV’s floodlightLast Stop at night — a huge horde floods up the road into the RV’s floodlight
  • Pinewater besieged from three sides — the camp under attackPinewater besieged from three sides — the camp under attack
  • Briarwood at night — the horde pours down three streets into the town campBriarwood at night — the horde pours down three streets into the town camp
  • a close call: caught out on the street and badly hurta close call: caught out on the street and badly hurt
  • the horde swarming the camper — camp criticalthe horde swarming the camper — camp critical

Animated clips

Short looping GIFs for posts and newsletters, where a trailer is too much. Cut from the trailer's in-engine footage.

  • a grenade bursts the pink Bloater, slowed down, from a low cameraa grenade bursts the pink Bloater, slowed down, from a low camera
  • the flamethrower down a Briarwood streetthe flamethrower down a Briarwood street
  • a watchtower firing into the streeta watchtower firing into the street
  • the Brute at Last Stop’s east gatethe Brute at Last Stop’s east gate
  • the whole town overrun, from high abovethe whole town overrun, from high above

Art assets

The logo and the key art at full size. Click any thumbnail to download that file on its own, or grab everything in one zip above.

logo

The logo on transparency, the same mark padded to a 16:9 frame for dropping straight onto a video, and the app icon.

  • logo, transparentlogo, transparent1111×930 — the default choice
  • logo on a 16:9 canvaslogo on a 16:9 canvas1280×720, transparent — video overlays
  • iconicon1024×1024

key art

Pinewater’s camp at night, straight from the game: the RV and the fire in the clearing, the towers and survivors holding as the horde presses in out of the pines, and two giants walking in from the dark — the masked Brute and the pink Bloater. With the logo, without it, as a wide banner and as a portrait. The clean version keeps the dark forest on the left free for a title of your own.

  • key artkey art3200×1800, with the logo
  • key art, no logokey art, no logo3200×1800
  • bannerbanner2560×966
  • portraitportrait1200×1800

About MoonCrust Games

MoonCrust Games is a tiny independent studio making small pixel games — things you can finish on a break rather than block out an evening for. the greedy knight is its first Steam release, and it is self-published: no publisher, no PR agency, so anything you ask here is answered by the person who built it.

Contact

Press, business, everything: hello@mooncrust.xyz

There is no publisher and no agency in between, so a question about the game, a clip or a fact on this page reaches the person who can answer it.

Anything missing — a specific weapon or infected, a clean clip of one fight, a screenshot without the HUD? Ask. The trailer and the screenshots are staged and recorded from the game by script, so most requests are a re-run rather than a favour.