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thimble dungeon

a snack-sized auto-battler roguelite. you pick the path, your heroes do the dying. bank their souls, delve again. the demo is about 45 minutes.

The demo is free on Steam — no key needed, nothing to request. There is no embargo on anything in this kit.

The trailer, 1080p with sound — download the file to cut it up as b-roll. It is captured from the running game, not an edit, so everything in it is real footage.

video thumbnails

Six options at 1280×720, ready to upload as-is. Most leave room for your own title; two already carry the tagline or the logo in the picture. Overpaint them, crop them, drop your face on them — no permission needed.

  • the party — the safe defaultthe party — the safe default
  • the party against the demon lordthe party against the demon lord
  • all four demo bosses, in the order you fight themall four demo bosses, in the order you fight them
  • everything pushed left — the right half is free for a face cam or a titleeverything pushed left — the right half is free for a face cam or a title
  • real gameplay, tagline already on itreal gameplay, tagline already on it
  • the final fight, logo in the picture rather than a barthe final fight, logo in the picture rather than a bar
developer
MoonCrust Games
publisher
self-published
genre
auto-battler roguelite
platforms
Windows, macOS (Apple Silicon)
release
demo out now · full version to be announced
price
the demo is free · full version price to be announced
players
single-player
run length
a few minutes per run
demo length
about 45 minutes, four biomes
input
keyboard and mouse, or a controller — every screen navigates on a pad
languages
English
built with
TypeScript and Phaser, in a Tauri desktop shell
content
cartoon fantasy violence. no blood, no gore, nothing to warn a viewer about.
contact
hello@mooncrust.xyz

about the game

thimble dungeon is a snack-sized auto-battler roguelite. you pick the path; your heroes do the dying. a run takes a few minutes and pays out either way — every death banks souls into a permanent upgrade tree, so the next delve starts stronger.

the fighting runs itself; what you own is the clutch. each hero has one signature ability on a cooldown, and you can slow time to a crawl to line one up. that ten percent is the difference between a wipe and a clean floor.

key features

  • 90% auto, 10% you

    the party fights on its own. you fire the three signature abilities, at half speed if you need the time.

  • runs are minutes, not evenings

    pause any time, save and quit between floors, pick it back up exactly where it stood.

  • you pick the path

    a branching map of combat, elite, merchant, campfire, chest and cursed-shrine nodes.

  • cards that change abilities

    22 in the demo. they rewrite what slam, volley and nova do rather than adding a percent.

  • bank souls, win or lose

    every run feeds a six-tier tree of permanent upgrades. a wipe on floor one still pays.

  • the dungeon has weather

    fourteen kinds, settling over a whole set of three waves. four blow in one biome each.

what's in the demo

The demo is a slice of the full game, not a separate build — the launch version adds six biomes, six bosses and ascension on top.

  • four biomes, four bosses — the slime warrens down to the demon lord
  • all three heroes, the full souls tree, 22 run cards
  • clear it to unlock endless mode and ascension 1
  • about 45 minutes, free, no key to request

screenshots

2560×1440 PNGs, straight out of the running game with no retouching and no mocked-up UI. Click any of them for the full-size file.

  • the slime warrens — the party spotted, one biome inthe slime warrens — the party spotted, one biome in
  • the goblin king, mid-fight in the holtthe goblin king, mid-fight in the holt
  • a wave in the goblin holta wave in the goblin holt
  • the bone vaults — the catacomb ringthe bone vaults — the catacomb ring
  • the demon lord, the demo’s final wallthe demon lord, the demo’s final wall
  • the card draft — one pick, lasts the runthe card draft — one pick, lasts the run
  • the souls tree, part-way through a knight and archer buildthe souls tree, part-way through a knight and archer build
  • spore bloom, which only ever blows in the slime warrensspore bloom, which only ever blows in the slime warrens
  • grave chill in the bone vaultsgrave chill in the bone vaults
  • brimstone in the demon courtbrimstone in the demon court
  • gilded weather — richer souls, meaner wavegilded weather — richer souls, meaner wave
  • the main menuthe main menu

animated clips

Short looping GIFs for posts and newsletters, where a trailer is too much. Real takes, captured in-engine.

  • surrounded in the bone vaults — nova landing, damage poppingsurrounded in the bone vaults — nova landing, damage popping
  • the goblin king fightthe goblin king fight
  • the final boss taking a slamthe final boss taking a slam
  • the slime warrens, where every run startsthe slime warrens, where every run starts
  • a goblin swarm in the holta goblin swarm in the holt
  • the demon court — imps everywhere, archer opening upthe demon court — imps everywhere, archer opening up

art assets

Every PNG has a real alpha channel, is trimmed to the artwork with no dead margin, and is upscaled with nearest-neighbour so the pixels stay square. Scale by whole multiples — 2×, 3×, 4× — to keep that crispness; smooth or bicubic scaling turns pixel art to mush. Click any thumbnail to download that file on its own.

logos

No glow, no drop shadow, no background. The black outline is part of the letterforms rather than an effect, so please keep it.

  • stacked, whitestacked, whitethe default choice
  • one line, whiteone line, whitebanners, lower thirds
  • stacked, blackstacked, blackfor light backgrounds
  • one line, blackone line, blackfor light backgrounds

store art

The Steam header — the one to use for a thumbnail or a video card — and the game icon.

  • header capsuleheader capsule920×430
  • game icongame icon512×512

heroes

The playable party — the three you see every run, and the best pick for thumbnails.

  • knightknight
  • archerarcher
  • wizardwizard

bosses

One per biome, in the order you fight them.

  • mother slimemother slimethe slime warrens
  • goblin kinggoblin kingthe goblin holt
  • lich kinglich kingthe bone vaults
  • demon lorddemon lordthe demon court, final

enemies

The regular roster.

  • slimeslime
  • goblingoblin
  • orcorc
  • orc bruteorc brute
  • skeletonskeleton
  • skeleton knightskeleton knight
  • ghostghost
  • ghost knightghost knight
  • ghost thiefghost thief
  • ghost wizardghost wizard
  • demondemon
  • devildevil
  • impimp
  • emberember

key art

Transparent and baseline-aligned, so they sit straight onto any of the backgrounds below.

  • party lineupparty lineup
  • showdown with the demon lordshowdown with the demon lord
  • alert bubblealert bubblethe game's own "look here" emote — drops onto a thumbnail as a sticker

backgrounds

3840×2160, one per biome. No UI, no characters — drop the character art on top and position it freely.

  • the slime warrensthe slime warrens
  • the goblin holtthe goblin holt
  • the bone vaultsthe bone vaults
  • the demon courtthe demon court

about MoonCrust Games

MoonCrust Games is a tiny independent studio making small pixel games — things you can finish on a break rather than block out an evening for. thimble dungeon is its first Steam release, and it is self-published: no publisher, no PR agency, so anything you ask here is answered by the person who built it.

contact

Press, business, everything: hello@mooncrust.xyz. There is no publisher and no agency in between, so a question about a build, a clip or a fact on this page reaches the person who can answer it.

Anything missing — a specific enemy, a pose, a clean clip of one fight, a screenshot without the HUD? Ask. The kit is generated from the game itself, so most requests are a re-run rather than a favour.

There are no layered PSDs: the game is pixel art rendered from sprite sheets, so the layers are the individual PNGs above. Compose them however you like, which is more flexible than a flattened file.